Getting Started with Page Layout:
Principles of Graphic Design
The killer application that made personal computers popular was VisiCalc,
the first of the spreadsheets. VisiCalc showed the world that personal
computers could be more than expensive toys for hobbyists, that one could
actually use them to get things done.
The killer application that made Macintosh
computers, for a time, the hip alternative to PCs, the machines of choice
for the crews in design departments, was PageMaker, the first of the page
layout programs. In fact, PageMaker and the Macintosh proved such a powerful
combination that beginning in the late 1980s, anyone could be a graphic
designer. With a Macintosh and PageMaker, people who didn’t know a matte
knife from a machete could start designing pages. Thus began an era of
bad design. What people didn’t realize is that having the right tools isn’t
enough. A surgical kit is a dangerous thing when not in the hands of a
surgeon. The same is true of a page layout program. Graphic design is an
art learned through years of practice, study of the works of master designers,
and refinement of one’s technique and one’s taste.
As with any
art, there are no hard-and-fast rules for good graphic design. What, after
all, are the rules for painting in oils or sculpting in clay? In any art,
however, there are established principles to be learned. Before Beethoven
could compose like Beethoven, he first had to learn to compose like Haydn.
Picasso could be the great innovator of twentieth-century art because he
was also the great mimic, capable of absorbing whole formal traditions
and then transmuting them through his unique sensibility. When starting
out in any artistic enterprise, it pays to sit humbly at the feet of one’s
predecessors. Newton famously wrote that he was able to see so far because
he stood on the shoulders of giants.
There are simple lessons to be learned from design traditions that can
enable most anyone, given a modicum of sensibility, to design effective
page layouts. Here are a few of the most important:
The Message Is the Master
Graphic designers are famous for their egos. One moderately successful
designer was recently heard to say, “I need a separate desk just for my
attitude.” Effective design, however, requires a certain humility before
the constraints of the message to be communicated. Every piece to
be designed—a jewel case insert for a CD-ROM, a black-and-white print ad
in a newspaper, a billboard, a corporate logo for a company helicopter,
a flier for free pizza delivery, the seal of the President of United States,
a package for Pez dispensers, a Web page for a rock band, slides for a
presentation to the board of directors—has, or should have, some overriding
message, and the first principle of graphic design is that the design should,
at the very least, not get in the way of communicating that message.
Design Should Clarify, Not Obfuscate
One of the difficulties encountered in any artistic endeavor is learning
how to throw away those wonderful ideas that just don’t work. For example,
most people find it very difficult to read lines of type that are over
about 36 picas in length (a pica is a measurement used in graphic design
equal to about 1/6th of an inch). So, even if you love the sinuous feel
of that 78-pica line of type snaking across your page, get rid of it, and
the same goes for that large display font (otherwise so perfect) in which
the italic h looks like a b. Any design element employed
in your work—margins, rules, bullets, borders, photos, illustrations, backgrounds,
watermarks, columns of type, footnotes, screened tables or charts—should
at the very minimum not get in the way of communicating the message. A
case in point: when people design table covers and backdrops for display
booths to be used at conventions, they generally use neutral, muted colors—slate
gray or cornflower blue, for example—because if the background is fire
engine red or lime green, then almost any product put against it will be
swallowed up and not be seen. Think of all those Web pages on which the
colors of links disappear into the background so completely that they almost
cannot be read. Design elements should never obscure the message. In fact,
whenever possible, they should actually contribute to communicating the
message.
Design Elements
Should Contribute to Thematic Continuity
The message, or overall theme, to be communicated by the design should
be reinforced by the elements employed. A medieval uncial font appropriate
for an invitation to a prayer service would not be appropriate for an annual
report. A computer-generated, surrealistic 3-D image might be fantastic
for computer game package design but inappropriate on the cover of a manual
for baby care. Mixing styles—art deco borders and bullets with a Western
typeface like Tombstone—is generally as bad as mixing one’s metaphors and
should be avoided. One or two unique design elements that create the particular
feel of a piece are enough.
Less Is More
Good design catches the eye. It arrests the viewer or reader and makes
him or her linger long enough for the message of the design to "take."
In an effort to create arresting, eye-catching work, bad designers tend
to place too many elements on a page, thinking that if two fonts look good,
then eight will look four times better. In fact, the unnecessary multiplication
of entities—too many colors, too many fonts, too many screened boxes, too
many borders, bullets, rules, and other elements—is the hallmark of bad
design. "Less is more," the architect Mies van der Rohe famously said.
The same principle is sometimes less politely put as "Keep it simple, stupid
(KISS)." A useful rule of thumb is not to put more than three fonts or
three other special elements (icons, rules, borders, screens) on a page
or spread (a spread is a pair of facing pages).
Every Designed Object
Should Have a Focus
Automobile manufacturers put a lot of money into advertising and create
some of the most attractive ads in the business. Chrysler Corporation would
never create an ad consisting of a dozen small photographs of different
models of cars, another dozen bulleted lists of features for each car,
a corny starburst up in the corner with the word New! printed inside
it, three or four different colored backgrounds, and a dozen rules, all
on a single page. Such ads are typical of mom-and-pop-shop, do-it-yourself
advertising, but not of professional work. Professionals know that people
see thousands of images in a day's time, all competing for their attention.
People are not likely to pause long enough to read fine print in an advertisement,
and they aren't likely to pause to look at an ad at all unless the ad as
a whole grabs their attention. If too many items on the page are competing
for the viewer's attention, then nothing will grab the eye, and the viewer
will simply flip the page, perhaps without ever having registered that
there was an ad there at all. There is almost always, in a good piece of
design, some one element that draws the focus of the viewer's eye. Everything
else should be subsidiary, and nothing else should compete with that focus.
Focus can be achieved in a variety of ways: by arranging items on the page
so that they point toward or encircle one spot, by using one strongly contrasting
color at the point of focus, or by using one dramatic design element that
draws attention to itself.
Almost All Designed
Objects Should Be Balanced
In books, magazines, brochures, and other items that consist of pages,
the fundamental unit of the design is not the individual page but the spread,
consisting of a left, or verso, page and a right, or recto, page. Individual
elements of the design should be balanced, across the spread, vertically,
horizontally, and diagonally. If a single photo is put in the upper left-hand
corner of the left-hand page and no balancing element appears on the right-hand
page, then the spread will appear lopsided, as though its elements were
sliding off the upper right-hand corner. Two kinds of balance are possible—symmetrical
and asymmetrical. In symmetrical balance, elements placed on one side of
an imaginary horizontal, diagonal, or vertical dividing line are exactly
balanced by corresponding elements of the same size, weight, or intensity
on the other side of the line. In asymmetrical balance, balance is achieved
by using dissimilar elements on either side of the dividing line—pairing,
for example, a large photo at the bottom of the verso page with a large
display font heading and an icon at the top of the recto page. Balancing
elements on a spread is no different from balancing items of furniture
in a room. If one puts all the furniture on one side of the room, then
the room will look lopsided and feel uncomfortable.
Elements Should Be Aligned
with One Another
Generally, it is a good idea to line up elements in a design, horizontally
or vertically, with other elements. A caption, for example, should align
left or right with the corresponding picture or illustration. A table or
chart might align left and right with a column of text. A folio, or page
number, at the bottom of a page might align on the outside with the running
head at the top of the page. Alignment of items conveys stability and enhances
aesthetic appeal.
The Color Palette
Should Be Consistent and Harmonious
Unless the intention of the design is to create something garish and jarring
(a possibility when designing, for example, a poster for a Gothic performance
art exhibition), then the designer should be careful to use colors that
are consistent with one another. Again, one of the hallmarks of bad design
is use of colors that, like a lime green suit coat worn with teal pants,
clash in unintended ways. Much can be done with screens (also known as
tints or shades) of a single color or with two or three colors that harmonize.
These few principles should help you get started with your own designs.
Look for examples of good and bad design—pieces that conform to or violate
the principles given above—in the packaging, billboards, and advertisements
that you see daily. Many page layout and graphics programs come with templates
or wizards containing standard designs that you can adapt to your own purposes.
There are also many excellent texts on graphic design. See, for example,
PageMaker 6.5: Design and Applications, from Paradigm Publishing
(1–800–535–6865) and the excellent books on graphic design from Rockport
Publishers (1–508–546–9590).
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