Computer Science and Game Design Fundamentals

Developed with faculty from Carnegie Mellon University, our package of nine 15–20 hour courses makes teaching programming easy for ALL teachers. It is an engaging, rigorous curricula that brings computer science to any class at anytime, helping middle and high school students to bridge the gap from drag and drop programming to text-based coding.

Computer Science and Game Design Fundamentals courses can be embedded into any class from math to history, and they are often used in rotational blocks. The curricula is delivered through our digital platform, so all you need is a web browser and just about any device!

What's included?

  • Professional Learning
  • Assessments
  • Lesson Plans
  • Standards Correlations
  • Ongoing Support
  • Implementation Training

9 Short Courses

Perfect for embedding into middle and high school courses or using in summer camps and after school programs.

Making Mobile Games

Students use the drag-and-drop features of GameSalad® to make their own mobile games. Activities include using tutorials, "modding" games, wireframing, storyboarding, and playtesting. Length: 18-20 hours

Coding with GameMaker

Students learn how to code their very own stand-alone executable game using GameMaker Studio 2. Length: 18-20 hours

Arcade Game Design

Students use Scratch and a Hummingbird robotics toolkit to build an arcade game that uses LEDs, motors, and sensors! Length: 15-20 hours

Math Game Design

Students create their own math game to help friends learn math concepts like probability and chance. Length: 10-15 hours

The Business of Games

This crash course in game publishing turns students into entrepreneurs who create a game concept, business plan, and pitch their game.
Length: 10-15 hours

Gamestar Mechanic Game Design

Using Gamestar Mechanic, students will create a design document, prototype, and play a game with friends. Length: 15-20 hours

Science Game Design

Students team up to build and play a game about popular science topics of their choice. Length: 10-15 hours

Storytelling in Games

Students learn how to use techniques such as scenes, rising action, and character development to turn a game narrative into a card-based role-playing game. Length: 10-15 hours

Games from American History

Bring American History alive by making and playing historical American games. Length: 10-15 hours

Buy it now!

Professional Learning

We realize that programming and game design are unfamiliar subjects for many teachers. No worries! EMC School provides top-notch professional learning to prepare you for success, regardless of your content area expertise.

Zulama offers a customized, hands-on online or onsite session for district and building administrators, staff, and teachers. Find out everything you need to know about the Zulama Game Design Fundamentals Program and how to integrate it with your current program of studies. Teachers also receive a walkthrough of best practices, setup, and course management.

We provide ongoing access to all the resources your teachers need to implement Zulama courses, including:

  • Self-paced, online course-specific training modules that walk teachers through recommended lessons and activities
  • Optional live follow-up Q&A sessions that can be scheduled at your convenience
  • Access to resources including webinars, teachers forum, online video library, rubrics, completed lesson files, and more
  • Technical support via 24/7 live chat and phone support 8:00am–10:00pm (CST) every day
  • Digital, course-specific badges


Note: The curriculum license period is from July 1st to June 30th each year. Your Professional Learning opportunities can be scheduled any time. Access to your Zulama curriculum is granted during the training.

Buy it now!

Type your email above and hit 'Enter' to stay connected with EMC news, events, and updates.